Beneficial Passive Effects for Players
These are effects that weaken the boss monster.
■ Phobia, Panic Trigger
- Increases the final damage the boss monster receives from the specified characteristics.
- ‘Panic Trigger’ has a stronger effect than ‘Phobia’.
Ex.)
‘Fire Phobia’: Increases the final damage the boss monster receives from fire attributes.
‘Physical Panic Trigger’: Increases the final damage the boss monster receives from physical attributes.
■ Debility, Weakness, Corrosion
- Reduces the final damage the boss monster inflicts on the specified characteristics.
- ‘Weakness’ has a stronger effect than ‘Debility’.
- ‘Corrosion’ has a stronger effect than ‘Weakness’.
Ex.)
‘Debility for Warrior’: Reduces the final damage the boss monster inflicts on warriors.
‘Weakness’: Reduces final damage dealt to Cain's party.
Harmful Passive Effects for Players
These are effects that strengthen the boss monster.
■ Resist, Defense, Immunity
- Reduces the damage the boss monster receives from the specified characteristics.
- ‘Immunity’ has a stronger effect than ‘Defense’ or ‘Resist’.
Ex.)
‘Leaf Attribute Immunity’: Reduces the damage the boss monster receives from Leaf attribute enemies.
‘Physical Defense’: Reduces the physical damage the boss monster receives.
‘Rain Immunity’: Reduces the damage the boss monster receives from Rain.
■ Killer, Slayer
- Increases the damage the boss monster inflicts on the specified characteristics.
- ‘Slayer’ has a stronger effect than ‘Killer’.
Ex.)
‘Leaf Attribute Killer’: Increases the damage the boss monster inflicts on Leaf Attribute enemies.
‘Warrior Killer’: Increases the damage the boss monster inflicts on warriors.
Weakness Passive Effects
These special passive effects require a specific party when attacking a boss monster.
■ Attribute and Class Weakness Effect
- The boss monster only takes damage from enemies with a specific characteristic.
Ex.) ‘Weakness: Archers’: This is an effect where the boss monster takes damage only from archers. Status effects are applied.
■ Weakness: Cain
- The boss monster takes damages only from Cain.
Other Passive Effects
■ Fluidization
- The boss monster evades all attacks.
- The boss monster can only be hit by ‘accurate hit effects’.
■ Damage Defense
- The boss monster blocks all damage based on the number of damage defenses.
■ Penetrating Resistance/Immune to Penetration/Ignore Penetration
- Reduces the penetration of Cain's party.
- Strength order: ‘Resistance’ < ‘Immunity’ < ‘Ignore’
■ Reaper
- Each time Cain's party dies, the boss monster’s final damage strengthens.
■ Increase Attack Speed
- Increases the boss monster’s Attack Speed.
■ Stun Attack
- There is a certain chance of stunning the target whenever the boss monster attacks.
■ Strike
- Targets attacked by the boss monster are always stunned.
■ Stun Resistance/Enhance Stun Resistance/Enhance Stun Immunity
- Reduces the duration of the boss monster’s status effect (stun).
■ Healing Amount Decrease, Healing Amount Suppression
- Reduces Cain’s party’s healing amount.
- ‘Decrease’ has a stronger effect than ‘Suppression’.
■ Immune to Status Effects
- The boss monster is immune to status effects.
■ Attack Speed decreased
- Decreases Cain’s party’s Attack Speed.
■ Buff time decreased
- Decreases Cain’s party’s buff skill duration.
■ Damage Amplification
- Ignores a certain amount of Cain's party's damage reduction amount to amplify the boss‘ damage.
■ CRIT Increase
- Increases the boss monster’s CRIT Rate.
■ CRIT Resist
- Increases the boss monster’s CRIT Resist.
■ Guaranteed CRIT
- Changes Cain's party's CRIT Resist to 0.